![[物理建模多声部管弦乐插件] Audio Modeling PolySWAM v1.0.0 rev.2 [WiN, MacOS](1.18GB)插图 [物理建模多声部管弦乐插件] Audio Modeling PolySWAM v1.0.0 rev.2 [WiN, MacOS](1.18GB)插图](https://www.midivst.com/wp-content/uploads/2026/11/Audio-Modeling-PolySWARM-v1.0.0.webp)
Team V.R | macOS, Windows | AAX*, AU, VST3, SAL | 600MB
- 真正的物理建模:区别于传统的 PCM 采样库,PolySWAM 不包含任何采样音频文件或生成式 AI 脚本。声音完全基于声学物理模型实时计算生成,文件体积小巧却能获得极高的话音灵活性。
- 智能声部/话音分配(Complete Voices 算法):这是该音源的革新之处。例如当你加载一个 5 人的铜管编制,弹奏一个单音时,所有 5 个乐器会以独特的声学差异齐奏该音;当你弹奏和弦(如 5 个音)时,这 5 个乐器会自动智能地分配到不同的音符上,始终保持总乐器数量不变,完美模拟真实乐团的和弦声部动态分配。
- 声学空间与瞬时场景:内置强大的空间演播室功能(集成类似 Ambiente 的算法),用户可以在虚拟的管弦乐舞台上自由拖拽各类乐器(如大提琴、木管)来调整它们在空间中的立体声位置和远近。支持一键切换“场景”(Scenes),无需重新加载任何音频即可瞬间改变房间声学特性、混音平衡和 EQ。
- 极佳的无缝控制:全面支持 MPE 以及传统的 MIDI 控制(如 Velocity 触发初始触键,Aftertouch 或 CC 控制持续表情),演奏体验如丝般顺滑,非常适合现场演出(Live Performance)以及影视配乐的快速草稿(Orchestral Sketching)制作。
原文:
A new approach to expressive polyphony, designed to bring the expressiveness and performance realism of SWAM instruments into polyphonic orchestral sketching and live performance.
PolySWAM combines intelligent voice allocation, expressive control, and SWAM physical modeling in one playable instrument.
Pure physical modeling, zero sample streaming
Minimal disk footprint, instant loading, and total freedom from repetitive sample loops or static velocity steps.
One preset, dozens of dynamic articulations
Move from intimate pianissimo sustains to biting staccatos and powerful swells, directly through velocity, touch, and expression pedals.
Intelligent voice allocation
Proprietary algorithms route incoming notes to the right virtual players across the keyboard registers, in real time.
Ambiente, Stage Placement & Scenes
Arrange sections on the stage like a conductor to shape blend and acoustic depth. Scenes recall rooms, placement, and EQ and macro profiles instantly — without reloading the engine.
rev.2 - Added compatibility with other SWAM releases from Team V.R
